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Electronic Arts Recruitment 2020 Hiring
About EA: At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers.
Company Name: Electronic Arts
Job Profile: Software Engineer – C++
Work Location: Hyderabad
Experience Needed: 1+ Yrs
Degree Needed: BE/BTech/ME/MTech
Job Description: The EA Digital Platform (EADP) group provides central services that help game teams to tap into the power of the global EA ecosystem. Compatible across multiple platforms and devices, our platform empowers teams to foster deeper, more meaningful relationships with our players. The EADP is the foundation on which EA’s games are built. By providing reusable capabilities that game teams can easily integrate into their games, we allow them to focus on making incredible games. These building blocks are made up of high-level service platforms including Cloud, Commerce, Data and AI, Gameplay Services, Identity, and Social. Software Engineer – I, Player & Developer Experience Team – EA Digital Platform (EADP)
You will report to the Manager, Software Engineering
Responsibilities for Electronic Arts Recruitment 2020 Hiring:
Performance engineering of different console games. This includes coming up with a test design, game play-inspired scenarios, and evaluating actual game logs to come up with an accurate representation of load to create and setting up a complex distributed test environment to run tests and create load.
You will create and improve test code in C++ to support applications and features
You will build tests and provide accurate analysis and reporting of test results
Analyze and troubleshoot system and network issues relating to performance and test automation processes
Troubleshooting the issues identified during testing – isolate test issues vs system component issues.
Collaboration with global teams to track and resolve issues.
Communicate test status and results to partners
Work across teams to identify, determine essential metrics, and set up performance benchmarks
You will design & develop, and run experiments to gauge the effectiveness of benchmarks
Analyze the complex technical architecture across EA’s platform and infrastructure lead the assessment of failures and determine essential causes and create fixes.
You will coordinate with corporate communications and customer experience to listen to our players everywhere including social media, email, chat, and phone
You will work on the design and implementation of tools to automate the process and support CI activities.
You will work on Player Reliability metrics collection, analysis, Tools for mining the data and presenting in meaningful dashboards
You will work on crash data analysis tools and enhance features in the crash analytic software.
Qualification required for Electronic Arts Recruitment 2020 Hiring:
Bachelor’s degree in Computer Science or higher
1+ years of relative experience
Expertise in object-oriented design/programming, programming expertise in either C/C++, C#, Java/Python/JavaScript frameworks like React.js
Familiar with cloud technologies like AWS, Azure.
Experience with DevOps tools such as Docker.
Knowledgeable in scalable platform architecture, end-to-end systems design, and architecture
Familiarity with visualization tools and database technologies, familiarity with analytic techniques such as predictive modeling and data visualizations
Understanding of the realities of working with large, rich datasets and complex distributed client/server systems
Apply Before the link Expires for Electronic Arts Recruitment 2020 Hiring.
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